The timber industry, simulated from woods to market.
Oregon Logging Simulator is a first-person industrial simulation built around authentic logging, log-truck operations, forestry equipment, mills, maintenance, workforce knowledge, and the challenge of building a successful timber business.
A complete logging and timber-industry simulation.
Players begin inside the industry as log-truck drivers, equipment operators, mill workers, mechanics, or forestry employees. Individual skill and experience can eventually lead to equipment ownership, employees, contracts, logging companies, trucking fleets, mills, and regional business expansion.
Perform authentic work
Drive articulated log trucks, back beneath a shovel, operate skidders, processors, loaders, and dozers, inspect machinery, secure loads, and respond to difficult roads, weather, terrain, and production demands.
Run the operation
Schedule jobs, assign employees, purchase equipment, manage fuel, repairs, payroll, contracts, insurance, inspections, production targets, customer relationships, and company reputation.
Build the timber network
Connect logging crews, transportation companies, equipment dealers, repair shops, mills, manufacturing facilities, distribution centers, landowners, and customers through a persistent regional economy.
The work, machinery, people, and business all matter.
The project is designed around the actual systems that keep timber operations moving. Trucks, machines, roads, employees, maintenance, schedules, markets, and production facilities are connected rather than treated as isolated minigames.
Core simulation systems
- Articulated tractor and reach-trailer handling
- Logging-road navigation and CB communication
- Shovel, skidder, processor, loader, and dozer operation
- Log sorting, decking, loading, securement, and delivery
- DOT inspections, axle weights, defects, and hours-of-service rules
- Used-equipment markets, repairs, wear, parts, and downtime
- Employees with skills, experience, preferences, and institutional knowledge
- Contracts, payroll, customer relationships, and company reputation
From the timber sale to the landing.
The logging side of the simulation follows the movement of timber through a working job site. Trees are felled and processed, logs are moved through skid trails, and the landing becomes the center of sorting, loading, and daily production.
Plan the job
Evaluate timber, terrain, access roads, equipment needs, weather, markets, haul distance, landing location, and production targets.
Cut and process
Fell trees, remove limbs, measure and cut logs, sort products, and manage production around changing timber and terrain conditions.
Move the wood
Use grapple skidders, tracked machines, winches, and dozers to move logs from the cut area to the landing safely and efficiently.
Sort and load
Build decks, separate products, manage limited landing space, load trucks accurately, and keep production moving without damaging equipment or inventory.
Good logging includes protecting the ground that supports the industry.
Oregon Logging Simulator is a logging game first. It also recognizes that professional logging companies must manage roads, water, soil, fire risk, replanting, and regulatory requirements. These systems affect operating costs, contracts, reputation, access to future work, and the long-term supply of timber.
Part of doing the job correctly
- Maintain drainage ditches, culverts, and water bars
- Reduce erosion and unnecessary soil disturbance
- Protect streams, riparian areas, and water quality
- Repair roads, landings, and temporary access routes
- Manage slash, debris, and fire risk
- Replant harvested ground where required
- Balance production goals with permit and contract requirements
- Build a reputation for safe and dependable work
One complete woods-to-mill workday.
The first vertical slice concentrates on a detailed log-truck assignment that proves the dispatch, driving, navigation, loading, compliance, delivery, business, and persistence systems.
Dispatch
Enter the driver room, check the job board, receive written directions, inspect the assigned truck, review the CB channel, and prepare before the scheduled out time.
Reach the landing
Navigate one-lane logging roads, make CB callouts, respond to weather and road conditions, locate the active landing, and position the truck beneath the shovel.
Haul the load
Manage axle weights, securement, braking, trailer tracking, road conditions, traffic, fuel use, equipment defects, time, and a possible roadside inspection.
Deliver and settle
Weigh in, unload at the mill, receive payment, and update fuel, maintenance, safety, reputation, experience, company finances, and persistent world data.
Logs are only the beginning of the product chain.
The game follows timber beyond the woods and into mills, manufacturing, distribution, and construction markets. Wood remains a renewable resource when forests are managed, harvested, and replanted as part of a continuing production cycle.
Industry progression
- Timber sales and logging contracts
- Felling, processing, skidding, sorting, and loading
- Log trucking, scaling, inspection, and delivery
- Sawmills, veneer facilities, pulp, chips, and biomass
- Lumber, plywood, beams, panels, and engineered wood
- Warehousing, distribution, construction demand, and retail
- Replanting and future timber supply
Built with industry knowledge and controlled development scope.
Gist Industrial Simulation Technologies is an Oregon-based independent game-development company in formation. The studio combines direct logging and transportation experience with experienced Unreal development, specialized art support, contractors, and AI-assisted production tools.
Operating model
- Remote-first micro-indie development team
- Unreal Engine 5 using C++ and Blueprints
- Data-driven simulation and persistent systems
- Single-player first with multiplayer-ready architecture
- Industry research with drivers, operators, mechanics, mills, and forestry professionals
- Controlled first-year vertical-slice scope
- Original equipment and environments based on authentic operations
Year one is about proving the foundation.
Foundation and hiring
Form the business, pursue financing, hire the technical lead, establish repository standards, build the Unreal project foundation, and organize logging, equipment, vehicle, mill, and market-reference datasets.
Core vehicle and dispatch prototype
Implement first-person interaction, truck controls, reach-trailer behavior, dispatch, route finding, CB communication, inspection systems, and the first logging-road test environment.
Landing, loading, and mill delivery
Add shovel loading, weight calculations, securement, roadside inspection logic, mill delivery, payment, reputation, fuel, wear, maintenance, and persistent save data.
Equipment and operating systems
Establish skidder, shovel, processor, and dozer controls while expanding roads, landings, maintenance, equipment ownership, employees, contracts, and basic company management.
Vertical slice, testing, and outreach
Polish the complete workday, conduct external playtests, prepare the Steam presence and trailer, collect measurable feedback, and use those results to plan phase-two production.
“Authentic logging means accurately representing the machinery, the people, the business, and the responsibility required to keep the industry operating.”
Industry, development, financing, and publishing inquiries.
Contact Gist Industrial Simulation Technologies regarding logging and equipment research, industry partnerships, game development, financing, publishing, technical services, or other professional matters.